PAT Devlog #02: Writing, fixing, thinking


So, during the first few days I created some flowchart with arrows and texts, where should what text appear, what questions should pop up, what animations would be nice to be shown where? I was pretty certain about the images I wanted to show, but the arrangements and player choices do have a big impact on where to do what and when. It all has to find a good climax in the end, like a good old theatre play or movie scene or whatever media you prefer.

So I’ve spent some time there, brooding over it, asking friends for advice and finally putting everything into my game, step by step, learning how to put in bools, call functions and images and how to have branching paths.

Finally, I made the page on Itch.io and added an animated header! I was not really sure about it first, but now I really love the outcome. It is still set to private/draft, because I really do not want to publish it until it is done.

Bugs reported:

  • If you click on “Start” before all buttons come up, the other two appear and don’t go away as the game starts
  • NO > NO > YES / Q3 ends nowhere
  • Options do not correctly function and are not attached to the header border

Bugs fixed:

  • No offset to mouse when hovering over sprites and buttons anymore
  • Text not blurry or too small anymore, pixel fix

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